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Old Jul 11, 2008, 04:18 PM // 16:18   #1
Desert Nomad
 
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Default Help with team build

[build=Thumper 1;OgETMZrexRqtUALbmc9sk2IAAA]

[build=Thumper 2;OgETMZrexRqtUALbmc9sk2IAAA]

[build=Panic Mes;OQlDAowjO0APwMQ05DyBfYBA]

[build=Tainted Warder;OAZDUshpSxBqBNfKgdBxCtCCAA]

[build=CE Curses Nec;OAZDY8x5QSV7OHCsBjBJgtCCAA]

[build=Expel Rit;OAWjAuiMpN6urNGzba9CnlzLG]

[build=Necro Healer 1;OAhiYwhMJ8M5MMlxINNOxJiyAA]

[build=Necro Healer 2;OAhiYwh8I8mcDzMm0kaX9QZA]

Guild wants to try some HA down the road, want to do something not strait from pvx but not too complicated either. Does this have fail written all over it? I guess the idea is to use withering aura on the thumpers to cover condis + fierce blow for some extra punch, since another energy attack on RaO makes keeping it up hard without energizing wind. Suffering on the CE nec is mainly in to chain with panic to cover and SoH is in to disable other expel rits to minimize ability to handle hex pressure.

Any input from the HA pros appreciated
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Old Jul 11, 2008, 04:51 PM // 16:51   #2
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if you keep withering aura, why not take heavy blow over hammer bash?
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Old Jul 11, 2008, 05:17 PM // 17:17   #3
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We tried that in TA is awhile back and it failed when aura couldn't be kept up or was removed (no kd, no bonus dmg from heavy blow). It can work though if you're pretty confident in it staying up....maybe since sway is becoming less popular enchant removal is not so bad in HA? I dunno.

Last edited by Krill; Jul 11, 2008 at 05:23 PM // 17:23..
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Old Jul 11, 2008, 05:33 PM // 17:33   #4
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It looks like a weak sway with no chance to get past the first 3 maps.
Also panic is 100% useless in HA with no other form of e-denial (I hope u don't think that ur CE necro can keep monks without channeling).

Ur sway backline guarantees 99% autoloss vs rspike.
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